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Paul Gaboury, Rick Baker - ZBrush Professional Tips and Techniques+DVD [May, 2012, PDF/ePUB, ENG]

Сообщение Солнышко » 29 янв 2018, 23:38

ZBrush Professional Tips and Techniques+DVD
Год: May, 2012
Автор: Paul Gaboury, Rick Baker
Жанр: CG 3D Graphics
Издательство: Sybex
ISBN: 978-1-1182-3633-8
Язык: Английский
Формат: PDF/ePUB
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Нет/Да
Количество страниц: 601/350
Описание: Learn to work effectively and creatively with all versions of ZBrush!
ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush.
Reveals numerous little-known tips and tricks that exist within ZBrush, but often go unexploited
Shares an abundance of helpful techniques and insights that the author has acquired from years of helping professional artists in various industries
Offers dozens of version-neutral solutions and shortcuts in areas such as sculpting, texturing, posing, rendering, and more
Features "Artist Spotlights" from several ZBrush experts, offering their how-to's for using the feature-rich software in today's studios
Improve your productivity and quality of work with this helpful, easy-to-understand resource.
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Учимся работать эффективно и творчески со всеми версиями ZBrush!
ZBrush используется лучшими художниками в Голливуде для моделирования и лепики персонажей в таких фильмах, как " Аватар", "Железный Человек", и "Пираты Карибского моря". Кроме того, эта удивительная технология также используется в дизайне ювелирных украшений, судебно-медицинской, аэрокосмической, видео-игровой индустрии, а также при создании игрушек, и в медицинской сфере. ZBrush эксперт, Павел Gaboury, написал прекрасно иллюстрированное полноцветное руководство, которое предоставляет вам советы и приемы по максимизированию при использовании всех версий программы.
Chapter 1: Understanding the Basics
Customizing Your ZBrush
Recovering Your Subdivision Levels
Using Reproject Higher Subdivision
Using Relax Deformation
Creating a Custom Tileable Alpha with 2.5D
Using Alphas to Create Meshes
Creating Wallpaper
Creating Your Own Palette
What’s Next
Artist Spotlight: Joe Lee
Artist Spotlight: Magdalena Dadela
Chapter 2: Special Project—Creating Accessories for a Bust
Creating the ZMan Logo
Creating the Zipper
Creating the Stand
Creating a Skin Texture
What’s Next
Artist Spotlight: Morgan Morey
Artist Spotlight: Zack Petroc
Chapter 3: Sculpting—Developing Your Next Piece
Using Hard-Edge Brush Techniques
Adjusting and Creating Brushes
Understanding the Power of ShadowBox
Making Difficult Items with ZSpheres
Using Morph Difference to Create Thickness
Artist Spotlight: Tomas Wittelsbach
Artist Spotlight: Vitaly Bulgarov
Chapter 4: Sculpting Hard-Surface Details
Creating a Hose Component
Creating the Front Eye Piece
Using NoiseMaker for Patterns
Artist Spotlight: Sebastien Legrain
Artist Spotlight: Steve Warner
Chapter 5: Adding a Splash of Color
Understanding the Basics of Polypaint
Using AO to Colorize
Using Mask By Cavity to Paint Out Detail
Painting with UV Master
Texturing with Projection Master
Using Photoshop to Paint
Using SpotLight
Artist Spotlight: Michael Defeo
Artist Spotlight: Rudy Massar
Chapter 6: Working with Scan Data
Starting with Scan Data
Understanding How to Manipulate Scan Data
Capturing Color from the Scan Data
Making the Back Mesh of the Ball Cap
Sculpting the Hair with FiberMesh
Artist Spotlight: Mike Jensen
Artist Spotlight: Bryan Wynia
Chapter 7: Posing—Bringing Movement to Your Work
Setting Up a ZSphere Rig with a Single Subtool
Rigging a Single Subtool with Sculpted Detail
Using a Rig with Transpose Master
Creating Multiple Poses with Layers
Assigning Multiple Poses to the Timeline
Exporting Blend Shapes from ZBrush to Maya
Artist Spotlight: Geert Melis
Artist Spotlight: Marco Menco
Chapter 8: Special Project—Creating Hockey Skates
Creating the Laces
Using a Custom Stitch Brush
Using Decimation Master to Reduce Poly Count
Artist Spotlight: Joseph Drust
Artist Spotlight: Christopher Brändström
Chapter 9: Rendering—Bringing Life to Your Image
Rendering a More Realistic Eye
Adjusting the Shadow Settings
Creating an SSS Material
Using the Filter System with BPR
Artist Spotlight: Mark Dedecker
Artist Spotlight: Julian Kenning
Appendix: About the Companion DVD
What You’ll Find on the DVD
System Requirements
Using the DVD
Troubleshooting
Customer Care
Index

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