Enrico Valenza - Blender 3D Cookbook [2015, ePub, ENG]

Сообщение Солнышко » 29 янв 2018, 23:50

Blender 3D Cookbook
Год издания: 2015
Автор: Enrico Valenza
Издательство: Packt Publishing
ISBN: 9781783984886
Язык: Английский
Формат: ePub
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 608
Описание: This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively.
This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.
1: Modeling the Character's Base Mesh
2: Sculpting the Character's Base Mesh
3: Polygonal Modeling of the Character's Accessories
4: Re-topology of the High Resolution Sculpted Character's Mesh
5: Unwrapping the Low Resolution Mesh
6: Rigging the Low Resolution Mesh
7: Skinning the Low Resolution Mesh
8: Finalizing the Model
9: Animating the Character
10: Creating the Textures
11: Refining the Textures
12: Creating the Materials in Cycles
13: Creating the Materials in Blender Internal
14: Lighting, Rendering, and a Little Bit of Compositing





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