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Roskes B. - Google SketchUp Cookbook. Practical Recipes and Essential Techniques [2009, PDF, ENG]

Сообщение Солнышко » 30 янв 2018, 00:20

Google SketchUp Cookbook. Practical Recipes and Essential Techniques
Год: 2009
Автор: Bonnie Roskes
Жанр: Практическое руководство
Издательство: O’Reilly Media, Inc.
ISBN: 978-0-596-15511-7
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Количество страниц: 384
Описание: If you’re reading this book, you know a bit about Google SketchUp and probably have used it to create some great models. You love SketchUp’s price (free, or about $500 for the Pro version) and you certainly love SketchUp’s intuitive user interface. Dig beneath SketchUp’s deceptively simple surface, however, and you can unearth techniques that enable you to create stunning models and presentations that you thought only pricey modeling applications could produce.
This book will teach you how to tap into that power. Through illustrated, step-by-step tutorials, the Google SketchUp Cookbook will show you features of SketchUp you should use (but haven’t yet), or always wanted to try, or didn’t even know existed.
This book will teach you all about groups, components, model intersection, materials and textures, presentation, animation, and styles. You will learn how to find your way around Google’s vast model repository (the 3D Warehouse), and see how SketchUp models integrate seamlessly with Google Earth. You’ll also learn about SketchUp 7’s exciting new feature: dynamic components.
By the time you complete the Google SketchUp Cookbook, you will be able to create models you never thought you could and share them with the world (if you choose).
This book is for intermediate and advanced users of SketchUp who want to go beyond the basic uses of drawing and editing tools. You should have a good working knowledge of SketchUp’s 2D drawing tools (Line, Rectangle, Circle, and so on) as well as editing tools (Move, Push/Pull, Rotate, and so on). It also doesn’t hurt if you already know how to use Intersect and Follow Me, how to create a group or component, and how to paint a face with colors or materials, although the basics of those topics are reviewed in this book. If you’ve never used texture positioning, Photo Match, scenes, layers, or styles before, don’t worry; you’ll learn all about those topics and many more in this book.
Preface
Chapter 1. Making Multiple Copies
Chapter 2. Following Paths with Follow Me
Chapter 3. Intersection Edges: Cutting and Trimming
Chapter 4. Advanced Intersect and Follow Me Techniques
Chapter 5. Roofs: Constraints and Inferences
Chapter 6. Groups: Protect and Defend
Chapter 7. Components: Efficiency in Repetition
Chapter 8. Painting, Materials, and Textures
Chapter 9. Modeling with Digital Photos
Chapter 10. Modeling with Exact Dimensions
Chapter 11. Presentation: Showing off Your Model
Chapter 12. Displaying Your Model
Chapter 13. 3D Warehouse and Google Earth
Chapter 14. Dynamic Components
Index


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