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Tony Mullen - Mastering Blender First Edition [2009, PDF, ENG]

Сообщение Солнышко » 30 янв 2018, 00:45

Mastering Blender First Edition
Год: 2009
Автор: Tony Mullen
Жанр: CG 3D Grapgics
Издательство: Sybex
ISBN: 978-0-470-40741-7
Язык: Английский
Формат: PDF
Качество: Отсканированные страницы + слой распознанного текста
Интерактивное оглавление: Да
Количество страниц: 475
Описание: Things have changed rapidly in the last few years for Blender and Blender users. The number of books and training DVDs available have gone from zero in-print English Blender books in 2006 and no DVDs to a growing plethora of books and training DVDs by major and minor publishers covering animation, architectural visualization, physics simulation, and general use. The Blender code itself has changed dramatically also. Although Blender has been under development since the early 1990s, the size of the code base has nearly doubled since 2005 thanks to increasing interest on the part of CG developers around the world who seek to contribute to a major graphics phenomenon. When the planned event system recode is complete, it will be possible for Blender development to progress even more rapidly. All of this progress is driven by the ongoing explosion of the Blender user base. Blender is widely used by students, hobbyists, artists, scientists, and CG professionals, and its use by these groups and others is growing every day. As the world of 3D software applications has become increasingly consolidated, Blender has emerged as the major alternative for people who want a free, open, and independent 3D solution. The Blender community is active in its support for the software, and as it grows and gains momentum, so does every aspect of Blender—from the availability of professional support and training to the stability and functionality of the software itself. This book is also a product of that expanding user base. Up until a few years ago, there were not enough intermediate or advanced Blender users to warrant a book like this. Those intrepid users who did gain a high degree of expertise did so by studying the code and release notes, participating in extensive forum and chat discussions, and putting in endless hours of experimenting with the software itself. My intention in writing this book is to provide today’s intermediate and advanced users with the book those early pioneers might have wished for. This is not a book for beginners. This is a book for Blender users.
Вторая редакция тут
PART I • MASTERING BLENDER 3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Chapter 1 • Controlling Your Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Chapter 2 • Sculpting and Retopo Workfl ow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Chapter 3 • Creating Realistic Images with UV Textures
and Node-Based Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Chapter 4 • Video Compositing with Nodes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Chapter 5 • Working with the Video Sequence Editor . . . . . . . . . . . . . . . . . . . . . . . . . 151
PART II • MASTERING BLENDER PYTHON . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Chapter 6 • Python for the Impatient . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Chapter 7 • Python Scripting for Blender. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Chapter 8 • The Many-Headed Snake: Other Uses of Python in Blender . . . . . . . . . 235
PART III • MASTERING THE BLENDER GAME ENGINE . . . . . . . . . . . . . . . . . . . . . 265
Chapter 9 • Creating Assets for the Blender Game Engine . . . . . . . . . . . . . . . . . . . . . 267
Chapter 10 • Making Things Happen in the Game Engine . . . . . . . . . . . . . . . . . . . . . 307
Chapter 11 • Python Power in the Blender Game Engine . . . . . . . . . . . . . . . . . . . . . . 341
Appendix A • Solutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
Appendix B • Blender-Python API Module and Class Hierarchies . . . . . . . . . . . . . . 379
Appendix C • The Evolution of Blender’s User Interface . . . . . . . . . . . . . . . . . . . . . . . 385
Appendix D • About the Companion CD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409

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