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Michael Szabo - Cinema 4D R13 Cookbook+CD [2012, PDF, ENG]

Сообщение Солнышко » 30 янв 2018, 00:46

Cinema 4D R13 Cookbook+CD
Год: 2012
Автор: Michael Szabo
Жанр: CG 3D modeling
Издательство: PACT PUBLISHING
ISBN: 184969186X
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 514
Описание: This book contains short recipes designed to effectively teach tools in the minimum amount of time. Each recipe hits on a topic that can be combined or incorporated with other recipes to give you the building blocks you need to start making great designs with Cinema 4D. Rather than demonstrating how to make a few specific and extensive projects, the recipes create a solid base of knowledge to help the reader understand the tools available to foster their own creativity. This book is for anyone who wants to quickly get up to speed with Cinema 4D to create 3D projects that run laps around simple 2D designs.
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Эта книга содержит краткие рекомендации, предназначеные для эффективного изучения инструментов в минимальное количество времени. Каждая рекомендация сопровождается подробными объяснениями, чтобы начать разарабатывать большие проекты в Cinema 4D. Также демонстрируются несколько конкретных и масштабных проектов, для создания прочных знаний, чтобы помочь читателю понять инструменты, доступных на развитие своего собственного творчества. Эта книга для тех, кто хочет быстро научиться работать в Cinema 4D для создания 3D-проектов.
Table of Contents
Preface 1
Chapter 1: The Fundamentals 5
Introduction 5
Exploring the interface 5
Moving around in Cinema 4D 11
Meeting the managers 15
Setting keyframes 29
Utilizing the Content Browser 35
Adjusting the scale of your objects 38
Chapter 2: Super Modeling 41
Introduction 41
Working with primitives 42
Subdividing, selecting, and editing polygons 47
Creating from splines: Extrude NURBS 59
Using Lathe NURBS 65
Using Sweep NURBS 72
Modeling with Loft NURBS 76
Punching holes with Boole 81
Using the Atom Array tool 84
Best modeling advice—just go for it 89
Chapter 3: The Deformers 99
Introduction 99
Getting started with the Taper deformer 100
Animating with deformers: Bend 106
Custom italics with Shear 108
Over-animation with Squash and Stretch 110
of Contents
Making an asteroid with FFD and Displacer 113
Unconventional animations with deformers 118
Breaking objects with deformers 121
Using Spline Wrap versus Sweep NURBS 127
Applying the Collision deformer 132
Chapter 4: Cameras are Rolling 137
Introduction 137
Keyframing cameras 138
Moving a camera along a path 141
Locking cameras down with the protection tag 145
Using target cameras 147
Adjusting focal lengths 151
Matching your camera to footage 154
The Physical tab 158
Creating a handheld-style camera 163
Setting up stereoscopic cameras 168
Chapter 5: Let there be Lights 173
Introduction 173
Picking the right type of light 174
Exploring shadow types 184
Applying volumetric lighting 189
Hot and cold: Adjusting the temperature of the light 195
Lighting specific objects 200
Applying Global Illumination 204
Lighting using the Luminance channel 209
Lighting with Sky objects 218
Creating a light studio 222
Chapter 6: A Material World 223
Introduction 223
Using an Alpha channel to model 224
Using video as materials 227
Using multiple materials on one object 231
Using shaders 235
Make adjustments with the Layer shader 241
Using different Projection methods 245
Reflective materials with the Fresnel shader 250
Creating a glass material 257
Adding relief: Bump and Displacement channels 265
Applying subsurface scattering 271
Chapter 7: Rendering Strategy 277
Introduction 277
Render settings overview 278
Creating a batch of renders 287
Previewing renders with Render Region 289
Comparing different renders 292
Using anti-aliasing effectively 295
Exploring the Physical Renderer 300
The Compositing tag 305
Setting up multi-pass renders 310
The External Compositing tag and After Effects 318
Projecting shadows 323
Chapter 8: The Awesome Power of MoGraph 337
Introduction 337
MoGraph basics: Cloners and effectors 338
Making text with MoText 345
Using selections with cloners 348
Applying deformation with effectors 355
Creating abstract shapes 360
Applying random textures to clones 364
Combo #1: 3D logo build 375
Combo #2: Dynamic stage lighting 383
Combo #3: Dancing music orb 390
Chapter 9: XPresso Shots 397
Introduction 397
Introduction to XPresso 398
Creating and controlling user data 402
Driving animations 406
Adjusting outputs with Range Mapper 411
Controlling lights with MoGgraph and XPresso 417
Creating a project control panel 421
Chapter 10: Configuring Dynamics 433
Introduction 433
Introduction to dynamics: Bowling 434
Colliding clones: Cereal bowl 441
Dynamic Trap #1: Trap door with connectors 445
Dynamics Trap #2: Soft body net 451
Dynamics trap #3: Spring launcher and Hair 455
Table of Contents
Cloth and Spline Dynamics: Clothesline 467
The final recipe: Rube Goldberg machine 475
Index 491
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