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Mark-Andre Guindon and Michael Sormann - Learning Autodesk Maya 2009: The Special Effects Handbook+DVD [2008, PDF, ENG]

Сообщение Солнышко » 30 янв 2018, 01:00

Learning Autodesk Maya 2009: The Special Effects Handbook+DVD
Год: 2008
Автор: Mark-Andre Guindon and Michael Sormann
Жанр: CG 3D Graphics MAYA
Издательство: Autodesk Inc
Язык: Английский
Формат: PDF
Качество: Отсканированные страницы
Интерактивное оглавление: Нет
Количество страниц: 620
Описание: This exceptional, full-color Autodesk Maya Press title -- produced by Autodesk (formerly Alias), the software's creators -- uses an award-winning movie short as the basis for the book's all-new hands-on tutorials. Readers will follow clear step-by-step projects to understand the rendering and dynamics stages of production.
Readers will learn how to:
- Create materials and textures
- Set up lights and cameras
- Work with shadows and raytracing Learn to control your renders
- Understand rendering for special effects and compositing
- Explore hardware rendering and vector rendering
- Create Caustics and Global Illumination effects
- Understand Final Gather and HDRI techniques
- Create Maya and mental ray
- Shaders Create and animate Rigid Body objects
- Create and animate particles using fields, goals, ramps and expressions
- Render particles with hardware graphics and software techniques
- Dynamically animate NURBs and polygonal surfaces using Soft Bodies Utilize
- Artisan functionality in conjunction with Maya Dynamics tools Instance geometry with particle motion
- Use Dynamic Constraints including
- Rigid Body constraints and soft body springs. Optimize and troubleshoot dynamics scenes.
Learn how to produce desired design techniques with the how-to, detailed instructions in Learning Autodesk Maya The Special Effects Handbook (Official Autodesk Training Guide, includes DVD). This book uses actual production files from an animated short film in tutorials that will get you familiar with Mayas tools, options and capabilities. Follow the clear, step-by-step instructions to understand the rendering and dynamic stages of productions. You can explore lighting, texturing and visual effects and become familiar with the latest features through the books new tutorials and art.
Project 1
Lesson 01 Materials 15
Lesson oz Textures 45
Project 2
Lesson 03 Lights 77
Lesson 04 Shadows 97
Lesson 05 Cameras 129
Lesson 06 Raytracing 149
Project 3
Lesson 07 Controlling Renders 161
Lesson 08 Special Effects and Compositing 183
Lesson 09 Hardware Rendering 205
Lesson 10 Vector Rendering 215
Lesson 11 Maya Paint Eflects 231
Project 4
Lesson 12 Caustics and Global Illumination 241
Lesson 13 Final Gathering and HDRl 253
Lesson 14 mental ray Shaders 273
Project 5
Lesson 15 Maya Dynamics 309
Lesson 16 Rigid Body Dynamics 315
Lesson 17 Rigid Body Constraints 329
Lesson 18 Rigid Body Optimization 341
Project 6
Lesson 19 Introduction to Particles 361
Lesson 20 Rigid Bodies and Particles 397
Lesson 21 Particle Collisions 403
Lesson 22 Particle Expressions 419
Lesson 23 The emit Function 437
Lesson 24 Advanced Particle Expressions 455
Lesson 25 Goals 469
Lesson 26 Particle lnstancing 483
Project 7
Lesson 27 Rendering Particles 505
Lesson 28 Compositing 531
Project 8
Lesson 29 Maya Fluids 543
Lesson 30 Maya Fur 563
Lesson 31 Maya Hair 581
Lesson 32 Maya nDynamics 603
Index 603

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Автор: Солнышко
Добавлен: 30 янв 2018, 01:00
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