Paul Naas - Autodesk Maya 2014 Essentials+CD [2013, PDF, ENG]

Сообщение Солнышко » 30 янв 2018, 06:41

Autodesk Maya 2014 Essentials+CD
Год: 2013
Автор: Paul Naas
Издательство: Sybex
Жанр: CG 3D Graphics
ISBN: 978-1-118-74437-6
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 308
Описание: Welcome to Autodesk® Maya® 2014 Essentials. Autodesk® Maya® software is one of many 3D computer graphics (CG) packages available on the market, and although it has many unique features, it shares one trait with every other package out there: it’s very powerful and very complex. The goal of this book is to walk you through some of the features of the software and familiarize you with the tools Maya provides and how to use them. Although nearly every chapter in this book provides a tutorial that covers a particular facet of the software, the goal is not to show you how to do one single procedure. In every case, the intent is to provide you with background and context for the steps you’re performing, so that you develop an understanding of the procedure and its place within the overall CG workflow and can apply that knowledge to all your future projects. In many cases, the tutorials provided take you step by step through an entire process, ending with a specific result. In other chapters, while there are still step-by-step instructions provided, it would be impossible to take you through the entire procedure. In these cases, the information presented is more conceptual and explains the “why” of what you’re doing, rather than the “what.” With that end in mind, the tutorials in this book are designed to be comprehensive but as simple as possible to complete. Many books on CG provide tutorials that are too complex, frustrating readers and leaving them with more questions than answers. The results of the tutorials in this book may look simple, but the process of completing them will give you a solid foundation in creating CG imagery. That said, you will probably make some mistakes along the way. That’s simply part of the learning process. If it happens, just try again. After all, you don’t learn to drive a car by hopping on the freeway or entering the Daytona 500—you start out in a parking lot where there is lots of room for error. I tell my students that if they have to redo a procedure, they’ll find that the second time around it’ll go faster and the results will be better—and that has always been the case.
CHAPTER 1 Understanding the Maya Interface 1
CHAPTER 2 Creating Your First Animation 15
CHAPTER 3 Modeling with Polygons, Part 1 35
CHAPTER 4 Modeling with Polygons, Part 2 69
CHAPTER 5 Modeling with Polygons, Part 3 91
CHAPTER 6 Surfacing Your Character 109
CHAPTER 7 Getting Bent Out of Shape: Blend Shapes 135
CHAPTER 8 Dem Bones: Setting Up Your Joint System 147
CHAPTER 9 Weighting Your Joints 173
CHAPTER 10 Rigging Your Character 185
CHAPTER 11 Setting the Scene: Creating an Environment 205
CHAPTER 12 Making It Move: Animating Your Character 221
CHAPTER 13 Let There Be Light: Lighting Your Shot 237
CHAPTER 14 Rendering and Compositing Your Scene 255
Appendix A Autodesk® Maya® 2014 Certification 269





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