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Fisher Gordon C. - Blender 3D Basics [2012, PDF, ENG]

Сообщение Солнышко » 30 янв 2018, 06:47

Blender 3D Basics
Год издания: 2012
Автор: Fisher Gordon
Издательство: Packt Publishing
ISBN: 978-1-84951-690-7
Язык: Английский
Формат: PDF
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 468
Описание: The complete novice's guide to 3D modeling and animation with this book and ebook.
Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world – and it’s free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience.
Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation.
Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
What You Will Learn:
How to create 3D objects in blender;
How to compose a scene ready for animation;
Loading, saving, importing and exporting various file formats;
Create a full animation using key-frames on a timeline;
Adding simple materials and lighting your scene;
Rendering and compositing the final animation sequence;
Add stereoscopic 3D effects.

Chapter 1: Introducing Blender and Animation
Chapter 2: Getting Comfortable using the 3D View
Chapter 3: Controlling the Lamp, the Camera, and Animating Objects
Chapter 4: Modeling with Vertices, Edges, and Faces
Chapter 5: Building a Simple Boat
Chapter 6: Making and Moving the Oars
Chapter 7: Planning your Work, Working your Plan
Chapter 8: Making the Sloop
Chapter 9: Finishing your Sloop
Chapter 10: Modeling Organic Forms, Sea, and Terrain
Chapter 11: Improving your Lighting and Camera Work
Chapter 12: Rendering and Compositing
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