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Hawkins J. - Cocoa and Objective-C Cookbook [2011, PDF, ENG]

Сообщение Солнышко » 31 янв 2018, 21:36

Cocoa and Objective-C Cookbook
Год: 2011
Автор: Jeff Hawkins
Жанр: Программирование
Издательство: Packt Publishing
ISBN: 978-1-849690-38-6
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Количество страниц: 245
Описание: Much of Cocoa is implemented in Objective-C, an object-oriented language that is designed to run at high speed. In order to build powerful Cocoa applications you need more than the basics. This cookbook will provide you with the recipes needed to add Core Animation, gestures, Key Value Coding, and QuickTime to your appilications.
The Cocoa and Objective-C Cookbook moves developers beyond the basics of developing with Apple’s Cocoa framework. It will help you grasp advanced topics needed to build polished Cocoa applications on Mac OS X. The cookbook provides a comprehensive overview of Cocoa’s more popular UI components found in all Mac OS X applications. It has recipes for building custom views, adding support for gestures and working with keyboard and mouse events. There are recipes for using singleton, delegation, and factory design patterns in your own application’s architecture. Alongside essential recipes for working with databases and debugging you will also find fun recipes covering animation and multimedia. The Cocoa and Objective-C Cookbook will quickly bring you up to speed with advanced technologies used to build complex applications for Mac OS X.
What you will learn from this book :
* Use Core Animation to swap and flip views
* Handle the pinch, swipe, and rotate gestures in your custom views
* Safely store and retrieve passwords using the Keychain Access API
* Understand the CA Layers to add smooth animations to your application’s user interface
* Add audio and QuickTime movies into your application
* Incorporate MySQL and SQLite into your application to store and retrieve data
* Use advanced debugging techniques and tools
* Build the foundation of your application using basic UI components such as the table view, outline view, and web view
•Preface
Chapter 1: User Interface Components
◦Introduction
◦Using a NSTableView
◦Using a NSOutlineView
◦Using NSSplitView
◦Using the WebView
◦Displaying a NSAlert
◦Formatting dates
◦Formatting numbers
◦Importing images
◦Saving preferences with NSUserDefaults
◦Retrieving preferences with NSUserDefaults
◦Adding a password to KeyChain
◦Retrieving a password from KeyChain
◦Accessing the Address Book
◦Adding an event to iCal
Chapter 2: Custom Views
◦Introduction
◦Drawing in your custom view
◦Using your custom view in Interface Builder
◦Handling mouse events in your view
◦Handling keyboard events in your view
◦Drawing strings with attributes
Chapter 3: Handling Events
◦Introduction
◦Interpreting the pinch gesture
◦Interpreting the swipe gesture
◦Interpreting the rotate gesture
◦Handling special keys
◦Working with NSResponder
◦Application-wide notifications with NotificationCenter
Chapter 4: Using Animation
◦Introduction
◦Understanding the CALayer class
◦Animation by changing properties
◦Using animation to swap views
◦Using the flip animation
◦Using a CAAnimationGroup
◦Using Keyframe animations
◦Using CAMediaTiming in animations
Chapter 5: Objective-C 2.0
◦Introduction
◦Using blocks
◦Switching compilers
◦Create your own framework
◦Using garbage collection
◦Fast enumeration
◦Declared properties
Chapter 6: Application Architecture
◦Introduction
◦The Singleton design pattern
◦The Factory design pattern
◦Using delegation in your own classes
◦Using an NSTimer for periodic events
◦Working with Key-Value Coding
◦Using operators with Key Value Paths
◦Using NSAutoreleasePool
Chapter 7: Better Debugging
◦Introduction
◦Using special environment variables
◦Using Instruments for performance
◦Handling exceptions
◦Knowing when you are being debugged
◦Using Debugger() and DebugStr()
◦Using Build and Analyze in Xcode
Chapter 8: System Integration
◦Introduction
◦Adding a Badge to your Dock icon
◦Adding a Menu to your Dock icon
◦Creating a disk image for your application
◦Updating your application With Sparkle
Chapter 9: Working with Files
◦Introduction
◦Saving your class with NSKeyedArchiver
◦Loading your class with NSKeyedUnarchiver
◦Finding special folders
◦Basic XML parsing
◦Parsing JSON
Chapter 10: Working with the Web
◦Introduction
◦Using NSURLConnection with HTTP GET
◦Using NSURLConnection with HTTP POST
◦Adding a hex encoding category to NSData
◦Adding a hex decoding category to NSString
◦Adding a Base64 encoding category to NSData
◦Adding a Base64 decoding category to NSString
◦Adding a MD5 hash category to NSData
◦Escaping a URL
Chapter 11: Working with Databases
◦Introduction
◦Inserting a row with MySQL
◦Using prepared statements with MySQL
◦Selecting data using MySQL
◦Inserting a row with SQLite
◦Using prepared statements with SQLite
◦Selecting rows using SQLite
Chapter 12: Multimedia
◦Introduction
◦Playing movies with QuickTime
◦Playing an audio file
◦Using a Core Image filter
◦Getting EXIF information from an image
Index
Доп. информация: This book is perfect for the Mac OS X Cocoa developer who is ready to move beyond the basics and dive into more advanced Cocoa topics. The cookbook format lets you jump right into the examples without the lengthy explanations you often find in other books. Basic familiarity with Cocoa and Objective-C development is required.
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