Автор: Stephen G. Kochan
Издательство: Addison-Wesley Professional
Серия: Developer's Library
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 562
Описание: Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming for Apple’s iOS and Mac platforms.
The book makes no assumptions about prior experience with object-oriented programming languages or with the C language (which Objective-C is based upon).
Because of this, both beginners and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C.
Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying C programming language.
This unique approach to learning, combined with many small program examples and exercises at the end of each chapter,
makes Programming in Objective-C ideally suited for either classroom use or self-study.
The fourth edition of this book has been updated to cover the significant changes that first appeared in iOS 5 and Xcode 4.2,
including the use of Automatic Reference Counting (ARC) to improve and simplify memory management in Objective-C programs.
“The best book on any programming language that I’ve ever read. If you want to learn Objective-C, buy it.” - Calvin Wolcott
“An excellent resource for a new programmer who wants to learn Objective-C as their first programming language - a woefully underserved market.” - Pat Hughes
2. Programming in Objective-C
3. Classes, Objects, and Methods
4. Data Types and Expressions
5. Program Looping
6. Making Decisions
7. More on Classes
9. Polymorphism, Dynamic Typing, and Dynamic Binding
10. More on Variables and Data Types
11. Categories and Protocols
12. The Preprocessor
13. Underlying C Language Features
Part II: The Foundation Framework
14. Introduction to the Foundation Framework
15. Numbers, Strings, and Collections
16. Working with Files
17. Memory Management and Automatic Reference Counting
18. Copying Objects
Part III: Cocoa, Cocoa Touch, and the iOS SDK
20. Introduction to Cocoa and Cocoa Touch
21. Writing iOS Applications
Appendix A. Glossary
Appendix B. Address Book Application Source Code