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[Apple] Alessi J. - iPhone 3D Game Programming All In One [2010, PDF, ENG]

Сообщение Солнышко » 31 янв 2018, 22:15

iPhone 3D Game Programming All In One
Программирование 3D игр для iPhone

Год: 2010
Автор
: Jeremy Alessi / Алесси Дж.
Жанр: Программирование игр
Издательство: Course Technology
ISBN: 1-4354-5478-2 (978-1-4354-5478-1) ; eISBN: 1-4354-5596-7, 978-1-4354-5596-2
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Количество страниц: 429
Описание: This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an iPhone game.
Полное руководство по iPhone и iPod Touch для разработки игр
Опубликовано группой

Introduction . . . ...............................................xi
PART I SOME ASSEMBLY REQUIRED ............................1
Chapter 1 Ready, Fire, Aim! ......................................3
Calculating a Trajectory for the Journey . . . ........................ 7
It’s Not the Size of the Game, It’s the Motion of the Air-to-Surface
Missiles ....................................................... 8
A Long Time Ago (Like a Millisecond), Far, Far Away . . . ............. 9
What’s a Vector, Victor?........................................ 10
Talk the Talk . . . .............................................. 11
Conclusion ................................................... 15
Chapter 2 Apple’s Ring, Apple’s Ropes............................17
$99 ......................................................... 18
A Quick Look at iTunes Connect ................................. 18
iPhone SDK and Xcode......................................... 19
OS X and iTunes Software Upgrades ............................. 20
Find Your Device Identifier . . ................................... 20
Adding Devices Using the iPhone Developer Program Portal......... 20
Creating an iPhone Developer Certificate. . ....................... 21
Uploading a Certificate Signing Request. . . ....................... 22
Approving a Certificate Signing Request. ......................... 22
Downloading and Installing Development Certificates.............. 23
Creating an App ID............................................ 23
Creating a Development Provisioning Profile...................... 24
Installing Provisioning Profiles .................................. 25
Conclusion ................................................... 26
Chapter 3 Unity Fundamentals ..................................27
And Now a Demonstration of This Fully Armed and Operational
Game Development Tool . . . .................................... 27
Main Menu . . . ............................................... 42
File . . . ....................................................42
Edit . . . ....................................................43
Assets . ....................................................57
GameObject................................................59
Component ................................................61
Inspector .................................................... 61
Transform Component Inspector Menu.........................63
Mesh Component Inspector Menu .............................63
Collider Component Inspector Menu...........................65
Box Collider Inspector Menu ..................................66
Sphere Collider Inspector Menu . ..............................69
Capsule Collider Inspector Menu ..............................69
Mesh Collider Inspector Menu . . ..............................72
Wheel Collider Inspector Menu . ..............................74
Raycast Collider Inspector Menu. ..............................80
Additional Menu Options . . .................................... 82
Scene View Submenu .......................................... 82
Game View Submenu .......................................... 87
Hierarchy View Submenu. . . .................................... 89
Project View Submenu ......................................... 90
Conclusion ................................................... 98
Chapter 4 Creating the Perfect Concept ...........................99
Out with the Old, in with the New.............................. 104
Creating Complex iPhone Experiences. . . ........................ 106
WhatWill We Create? ........................................ 108
The Devil’s in the Details . . . ................................... 110
iPhone Tailored.............................................. 111
Name That Game ............................................ 117
Conclusion .................................................. 119
PART II GAME MAKIN’ ......................................121
Chapter 5 The Strengths and Weaknesses of the iPhone’s Unique
Input Interface ......................................123
Out with the Old, Input with the New........................... 123
Unity Remote. . . ............................................. 125
Touch and Tilt Input .......................................... 127
iPhoneInput Class ............................................ 127
iPhone Input Code Samples. . .................................. 128
The Accelerometer ........................................... 137
Conclusion .................................................. 142
Chapter 6 Concept Art.........................................143
Research in Theory ........................................... 143
Owning Your Creative Vision .................................. 145
Going Digital . . . ............................................. 147
2D Digital Pre-School .......................................147
Research in Practice . .......................................148
Sometimes You Have to Sketch Before You Can Run . . . ........... 151
2D Digital .................................................153
3D Digital Concept Art ........................................ 197
Conclusion .................................................. 211
Chapter 7 Prototyping.........................................213
Preconceived Notions ......................................... 213
Version 0.01 ................................................. 214
Logical Analysis . ............................................. 214
Research.................................................... 232
Version 0.02 ................................................. 241
Code Analysis. . . ............................................. 247
Conclusion .................................................. 251
Chapter 8 Play Testing and Iterating.............................253
Testing Criteria . ............................................. 254
Prepping the Prototype ....................................... 255
Conclusion .................................................. 280
Chapter 9 Production Art ......................................281
Conclusion .................................................. 352
Chapter 10 Tying Up Loose Ends .................................353
Conclusion .................................................. 388
Chapter 11 Shipping and Handling Extra ..........................391
Conclusion .................................................. 400
Index...........................................................403

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