Автор: Dave Mark, Jack Nutting, Jeff LaMarche
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 752
Описание: The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode.
There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features.
Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application.
From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages.
About the Authors
About the Technical Reviewer
Chapter 1: Welcome to the Jungle
Chapter 2: Appeasing the Tiki Gods
Chapter 3: Handling Basic Interaction
Chapter 4: More User Interface Fun
Chapter 5: Autorotation and Autosizing
Chapter 6: Multiview Applications
Chapter 7: Tab Bars and Pickers
Chapter 8: Introduction to Table Views
Chapter 9: Navigation Controllers and Table Views
Chapter 10: Storyboards
Chapter 11: iPad Considerations
Chapter 12: Application Settings and User Defaults
Chapter 13: Basic Data Persistence
Chapter 14: Hey! You! Get onto iCloud!
Chapter 15: Grand Central Dispatch, Background Processing, and You
Chapter 16: Drawing with Quartz and OpenGL
Chapter 17: Taps, Touches, and Gestures
Chapter 18: Where Am I? Finding Your Way with Core Location
Chapter 19: Whee! Gyro and Accelerometer!
Chapter 20: The Camera and Photo Library
Chapter 21: Application Localization
Chapter 22: Where to Next?