[Apple] Dmitry Volevodz - iOS 7 Game Development [2014, PDF/EPUB/MOBI, ENG]

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[Apple] Dmitry Volevodz - iOS 7 Game Development [2014, PDF/EPUB/MOBI, ENG]

Сообщение Солнышко » 31 янв 2018, 22:24

iOS 7 Game Development
Год: 2014
Автор: Dmitry Volevodz
Издательство: Packt
ISBN: 978-1-78355-157-6
Язык: Английский
Формат: PDF/EPUB/MOBI
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 120
Описание: Sprite Kit, a new framework introduced in iOS7, has been designed as a built-in animation workflow for keyframing 2D animation without the need of engines such as Unity to serve as an intermediate. Sprite Kit enables the easy and fast development cycle, leaving more time to work on gameplay and polish, and less on tedious tasks.
This book offers a practical approach to game development with the Sprite Kit framework of iOS7 platform, by creating an endless runner game. You will gain a full understanding of the new Apple framework along with tips and tricks to interact with the game either by detecting taps, using sophisticated gesture recognizers, and moving sprites by dragging.
Starting with how to get your first sprite on screen, and then moving on to complicated physics and animations, we will be learning about the new features that iOS7 provides for game development. You will also learn how to optimize your game performance, how to add animation files and create texture atlas in Xcode 5, and how to build different particles. By the end of the book you will learn how to create full featured endless runner game, with animations, sound effects and particle systems, how to post you application to the iTunes Appstore and about different application icons, categories, certificates, provisioning profiles, new Xcode publishing features and review process.
This book will teach you everything you need to know to create your own powerful and immersive games.
Preface 1
Chapter 1: Updates on iOS 7 5
Chapter 2: Our First Sprite Kit Project 13
Chapter 3: Interacting with Our Game 33
Chapter 4: Animating Sprites 49
Chapter 5: Particle Effects 67
Chapter 6: Adding Game Controllers 81
Chapter 7: Publishing to the iTunes App Store 95
Index 105
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