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[Apple] Steffen Itterheim - Learn SpriteBuilder for iOS Game Development [2014, PDF/MOBI/AZW3, ENG]

Сообщение Солнышко » 31 янв 2018, 22:31

Learn SpriteBuilder for iOS Game Development
Год: 2014
Автор: Steffen Itterheim
Издательство: O'Reilly
ISBN: 978-1-4842-0262-3
Язык: Английский
Формат: PDF/MOBI/AZW3
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 456
Описание: SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.
You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.
What you’ll learn
• SpriteBuilder and Cocos2D v3 basics
• How to design a parallax scrolling game scene
• All about game physics in SpriteBuilder from simple animations to breakable joints and soft-body physics
• Creating and combining visual effects
• Designing menu screens with scroll views
• Font management and localization for your game
• How to incorporate audio assets in your game
1
About the Author
About the Technical Reviewers
Acknowledgments
Introduction
Part I: Introducing SpriteBuilder and cocos2D-iphone version 3
Chapter 1 : Introduction
Chapter 2 : Laying the Groundwork
Chapter 3 : Controlling and Scrolling
Chapter 4 : Physics & Collisions
Chapter 5 : Timelines & Triggers
Chapter 6 : Menus & Popovers
Part II: Getting Down to Business with SpriteBuilder
Chapter 7 : Main Scene and Game State
Chapter 8 : Selecting and Unlocking Levels
Chapter 9 : Physics Joints
Chapter 10 : Soft-Body Physics
Part III: Now You’re a SpriteBuilder Pro!
Chapter 11 : Audio and Labels
Chapter 12 : Visual Effects and Animations
Chapter 13 : Porting to Android
Chapter 14 : Debugging & Best Practices
Index
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